So you want to be a pirate, eh?


In Issue 5 of The Week in Games I wrote a little bit about Edge magazine, and about how I’d been reading it since I was around 11 years old. I’ve admired the quality of the writing and art design in Edge for nearly three quarters of my life, and for pretty much that entire time it has always been a dream of mine to have an article or feature published in its pages. This isn’t a “my dream has finally come true!” article, I’m afraid, but it isn’t far off.

Over the last week or so I’ve had the opportunity to write for another (albeit much newer) publication that I am a huge fan of. One with a similar focus on both its words, and the imagery that goes with them. I have finished one article already, and I’m currently working on a second, much larger one. One for which I had the pleasure of interviewing a developer who I won’t name yet, but who I admire greatly and consider to be hugely influential in the industry. It was the first time I’d ever done anything like it, and – slight nerves aside – it was a wonderful and hugely rewarding experience.

Reading and writing about games has been a passion of mine for as long as I can remember – it’s why The Week in Games exists – and I’m thankful that I’m just as passionate about it now as I was back then.

I guess the point of this is that I wanted to express my gratitude to those who have given me these opportunities recently, and to everybody who reads and supports The Week in Games. I hope you have some idea of just how much it means to me.


This article is an extract from The Week in Games newsletter.

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